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Projects

Creative and Technical Portfolio

Explore our current and previous works and creations

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Trip The Light: Let's Dance

Portfolio

Dark Arts Software’s first wholly internally developed app, Trip the Light, combines our skills, passions, and capabilities into an exciting, intuitive, original experience. Our game has dynamic, responsive dance partners, original music, intuitive user experiences, and unique choreography.

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Trip The Light: Let's Dance

Portfolio

Dark Arts Software’s first wholly internally developed app, Trip the Light, combines our skills, passions, and capabilities into an exciting, intuitive, original experience. Our game has dynamic, responsive dance partners, original music, intuitive user experiences, and unique choreography.

View Projects

View Projects

Trip The Light: Let's Dance

Portfolio

Dark Arts Software’s first wholly internally developed app, Trip the Light, combines our skills, passions, and capabilities into an exciting, intuitive, original experience. Our game has dynamic, responsive dance partners, original music, intuitive user experiences, and unique choreography.

View Projects

Holodome

Portfolio

Our team worked with Volcan Inc. to develop the Holodome (code name Holodeck), adding interactivity and streamlining hardware demands. We then helped develop one of the showcase experiences at Seattle’s MoPop—the Dome of the Dead game. We then returned to refine and adjust this landmark, headset-less shared experience when it moved to a new display space under Kilburne Live LLC in Canada.

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Holodome

Portfolio

Our team worked with Volcan Inc. to develop the Holodome (code name Holodeck), adding interactivity and streamlining hardware demands. We then helped develop one of the showcase experiences at Seattle’s MoPop—the Dome of the Dead game. We then returned to refine and adjust this landmark, headset-less shared experience when it moved to a new display space under Kilburne Live LLC in Canada.

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Holodome

Portfolio

Our team worked with Volcan Inc. to develop the Holodome (code name Holodeck), adding interactivity and streamlining hardware demands. We then helped develop one of the showcase experiences at Seattle’s MoPop—the Dome of the Dead game. We then returned to refine and adjust this landmark, headset-less shared experience when it moved to a new display space under Kilburne Live LLC in Canada.

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VR Glove

Portfolio

We worked with Bend Labs (now Nitto) to develop software for their VR glove, integrating cutting-edge flexible sensor tech, offering extremely low-level hardware integration and UX support.

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VR Glove

Portfolio

We worked with Bend Labs (now Nitto) to develop software for their VR glove, integrating cutting-edge flexible sensor tech, offering extremely low-level hardware integration and UX support.

View Projects

View Projects

VR Glove

Portfolio

We worked with Bend Labs (now Nitto) to develop software for their VR glove, integrating cutting-edge flexible sensor tech, offering extremely low-level hardware integration and UX support.