Projects
Creative and Technical Portfolio
Explore our current and previous works and creations

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Trip The Light: Let's Dance
Portfolio
Dark Arts Software’s first wholly internally developed app, Trip the Light, combines our skills, passions, and capabilities into an exciting, intuitive, original experience. Our game has dynamic, responsive dance partners, original music, intuitive user experiences, and unique choreography.

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Trip The Light: Let's Dance
Portfolio
Dark Arts Software’s first wholly internally developed app, Trip the Light, combines our skills, passions, and capabilities into an exciting, intuitive, original experience. Our game has dynamic, responsive dance partners, original music, intuitive user experiences, and unique choreography.
View Projects

View Projects
Trip The Light: Let's Dance
Portfolio
Dark Arts Software’s first wholly internally developed app, Trip the Light, combines our skills, passions, and capabilities into an exciting, intuitive, original experience. Our game has dynamic, responsive dance partners, original music, intuitive user experiences, and unique choreography.

View Projects
Holodome
Portfolio
Our team worked with Volcan Inc. to develop the Holodome (code name Holodeck), adding interactivity and streamlining hardware demands. We then helped develop one of the showcase experiences at Seattle’s MoPop—the Dome of the Dead game. We then returned to refine and adjust this landmark, headset-less shared experience when it moved to a new display space under Kilburne Live LLC in Canada.

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Holodome
Portfolio
Our team worked with Volcan Inc. to develop the Holodome (code name Holodeck), adding interactivity and streamlining hardware demands. We then helped develop one of the showcase experiences at Seattle’s MoPop—the Dome of the Dead game. We then returned to refine and adjust this landmark, headset-less shared experience when it moved to a new display space under Kilburne Live LLC in Canada.
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Holodome
Portfolio
Our team worked with Volcan Inc. to develop the Holodome (code name Holodeck), adding interactivity and streamlining hardware demands. We then helped develop one of the showcase experiences at Seattle’s MoPop—the Dome of the Dead game. We then returned to refine and adjust this landmark, headset-less shared experience when it moved to a new display space under Kilburne Live LLC in Canada.

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VR Glove
Portfolio
We worked with Bend Labs (now Nitto) to develop software for their VR glove, integrating cutting-edge flexible sensor tech, offering extremely low-level hardware integration and UX support.

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VR Glove
Portfolio
We worked with Bend Labs (now Nitto) to develop software for their VR glove, integrating cutting-edge flexible sensor tech, offering extremely low-level hardware integration and UX support.
View Projects

View Projects
VR Glove
Portfolio
We worked with Bend Labs (now Nitto) to develop software for their VR glove, integrating cutting-edge flexible sensor tech, offering extremely low-level hardware integration and UX support.